Cerrunos

Chapter 24
The Wyvern's Sting

The party made their way to the city of Modan, where they met with the leader of the Explorer’s League, Durvan Gall. They brought him up to speed on all they knew about the plague so far, and in return he promised to assist them if he could, and pass on any useful information he might learn.

Mystogan, Creed, and Wombert paid a visit to Dr. Brandin, who revealed to Mystogan that he did indeed posses relics made by Sinestra, but was reluctant to take someone he just met on a tour through his private collection. However, he did recommend a trustworthy ship’s crew to them, telling them he had hired The Wyvern’s Sting several times, and had yet to be disappointed.

With this knowledge in mind, the party regrouped and headed for the docks, hoping to find a ship that would carry them to the island where the Temple of Omos, and Velka, could be found. Going off Dr. Brandin’s suggestion, Mystogan pointed out a ship that could only be the Sting, made obvious by the finely carved wyvern on the prow. The ship’s First Mate, a Triton by the name of Cassian Tullius, eagerly greeted them, welcoming the party aboard, and informing them that the rest of the crew were returning from various errands in town.

The party toured the ship, meeting the various members of the crew as they returned from their outings, and settled in to their cabin. Fortunately, they all found their sea legs without incident. The weather cooperated, and for the most part the journey was enjoyable- however, that soon changed when they drew close to the island. The Temple of Omos was under attack. Large, batlike creatures swooped around it, carrying smaller figures on their backs. The party could see some of the clerics of Omos mounting a counter attack from the temple’s golden doors.

As the ship drew nearer, a few of the flying assailants spotted them, and peeled off in their direction. The party, and the ship’s crew, arranged themselves on the deck, ready for battle…

Crew of the Wyvern’s Sting

Captain: Joma the Deathless, male tortle. Looks like a snapping turtle. Wears a fancy hat with a big feather. He was stung by a wyvern once, and thought it would be a great name for his ship, which he rigged up with the help of his wife, Kojo. They call him deathless because he hasn’t died yet. Once, they thought he was dead, but he was really just sleeping in his shell.

First Mate: Cassian Tullius, male triton. He’s not a freaky fish guy.

Quartermaster: Suvys, female silver dragonborn.

Cook: “Cook”, a large, slightly rusted/tarnished bronze warforged wearing a chef’s apron and hat. He wields a giant ladle and is a terrible cook, since he doesn’t taste or eat, although Sharpe is helping him with that.

Bosun: Kojo Softshell, tortle female. She resembles a softshell/spotted turtle, with a long, thin snout. Her shell is dark blackish and has yellow spots.

Gunner: Eva, human female. In her 40s, she’s missing a few teeth and her last two fingers on her left hand, thanks to a misfire on one of the cannons she works with.

Deckhand: Farro, male firbolg. He gets a bit seasick at times, but really wanted to experience adventure on the high seas. He was made the deckhand since he was the one whose barf kept needing to be cleaned up.

Lookout: H’reek, aarakokra male.

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Chapter 23
A New Creed

The party waited for the return of Urrik, who would bring Mara along to lead them to the royal family. However, they were surprised when the princes Tristian and Theron arrived instead. Theron was extremely excited to see the party, although he was a bit confused by some of the new members. The princes led the party down to their quarters, while Seven stayed behind to keep Urrik distracted. Before they headed off, Seven pulled Wombert and Mystogan aside, with a request- she wanted them to acquire and deliver some of princess Emellia’s plagued blood. They agreed, and followed the rest of the party down the hall.

Arriving in the royal bunker, and examining the princess, Creed explained his plan to the King, who was willing to trust the party, since they had helped so much in the past. The only catch was that the plan would require someone to continuously cast a spell every hour. Fortunately, Creed had planned for everything, slipping out of the room and using his Wish to summon a simulacrum of himself, which he then proceeded to introduce as Musef. Everyone was somewhat shocked and impressed, to varying degrees. But Creed wasn’t done there- at dinner, he proceeded to gift each member of the royal family with a carefully chosen item, suited to their interests. He told the family he hoped to return, and be able to present Emellia with a gift as well, once she had been cured.

The party then headed to their house (after Mystogan and Wombert delivered some blood to Seven). They discovered that their staff was greatly reduced, with Welsey believing it was his fault the plague had spread, as he had taken the sick Norris into Caerlin. Norris had been bitten by a disgusting creature that seemed to come out of nowhere. Gareth had tracked the creatures path, finding that it appeared in a clearing where the trees were somewhat snapped at the top.

After some talk, the party decided that since they knew the reason behind the plague, they should do their best to resolve it. They decided to head to the Temple of Omos to speak with the clerics there, and talk further with Velka. They set off in the direction of Modan, but along the road they caught sight of a strange figure, leading two leashed creatures that fit the description of the one that had bit Norris…

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Chapter 22
Between a Roc and a Hard Place

17- 21 Tarsahk

The party continued on down the Kingsroad, keeping their eyes peeled for any signs of the plague. After some travel, they encountered a pack of sick looking wolves, but were able to easily avoid them, thanks to their handy flying house. They stopped to rest for the night, but were awakened by the sound of howls, and something hitting the roof- the wolves had caught up, but it seemed that they were fleeing from a much more dangerous creature. Looking outside, they saw that a hunting Roc had chased the wolves down the road, and they were now caught in the middle. Adama transformed into a giant owl, grabbing the attention of the Roc, getting it to strafe by so her allies could hit it- unfortunately, she was soon grappled by the powerful bird, and knocked out of her owl form. Using her cunning planning skills, she transformed into a giant snake, breaking the grapple, and promptly falling 80 feet to the ground, where she was quickly attacked by some of the wolves.

Meanwhile, as Creed continued to send blasts of magic at their foes from the safety of the house, and Sharpe hopped down into melee range to defend Adama, Mystogan and Wombert teleported onto the back of the Roc. This annoyed the giant bird, and it went into a spinning dive, attempting to knock them off. Wombert, thanks to his quick reflexes, was able to hang on, but Mystogan went plummeting to the ground below. Alone on the back of the Roc, Wombert walked calmly to its head, and tossed a magic bean into its gaping beak, summoning a treant, which burst forth in the great bird’s throat, and began punching it wildly. Unable to withstand the assault, the Roc succumbed to its injuries, and the party dealt with the remaining wolves below (with Creed crushing one under the house).

After that, the party continued on, until Wombert decided to plant another of his magic beans, summoning a 60 foot pyramid in the middle of the road, which they then travelled through. With the prank master, William, leading the way, they made it safely into the central chamber, where they proceeded to awaken and fight a mummy. Sharpe and Adama got cursed and continually frustrated Creed’s attempts at strategic moves, but in the end they won, everyone survived, and they all got some sweet loot from the mummy’s treasure horde. Since they wrecked the road, their new Treant friend stayed behind to try and create a new one, since the old road now had a pyramid on it… Later on, Adama wasn’t feeling so well, and Mystogan inspected her, and found out that she had contracted the plague, but he decided to see what happened next before doing anything about it.

After a bit more travelling, they finally met up with Seven. She told them more about the symptoms of the plague, and Creed convinced her to help with his plan to aid the royal family- it seemed that the Princess Emellia was also sick, and Creed believed he had a way to suppress it, until treatment could be found. Before Seven would take them anywhere, she insisted they do something about Adama’s sickness- either confirm that they could control it, or have Adama stay behind. Fortunately, Sharpe remembered the card he’d drawn in the game with Arthion, and promptly made it so that Adama had never contracted the plague in the first place, negating the entire discussion.

Seven took them in to meet with Urrik, who agreed to bring them to Mara, who knew the secret entrances into the castle. However, he let the group know he didn’t do anything for free, and insisted that they sign a contract stating they agreed to complete a yet unstated task for him, whenever he asked, whatever he asked. Thinking fast, Mystogan altered Urrik’s memories so he believed they had signed the contracts, ensuring the party didn’t have to bind themselves to anything they might regret. Happily thinking things had gone his way, Urrik left to fulfill his end of the deal, and the party waited to see what would happen next…

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Chapter 21
Quarantine

12 Nightal- 17 Tarsakh

Having finished the task they set out to do, the party debated what their next move was- would they make the long trek to the Temple of Omos, to speak to Velka in person? How would they deal with their contract with the Giants? No easy answer could be found, so the party decided to focus on the immediate task at hand- leaving the strange forest, and returning the body of the slain werewolf back to its clan. They returned to their house, with two new members in tow- Adama’s tiny luck dragon, and Wombert’s new friend, William.

As they maneuvered their house back through the woods, led by Creed’s (mostly) accurate directions, they already detected some slight changes to the forest. The perpetual dusk seemed to have lightened somewhat, now bathing the trees in what looked to be the light of a never ending dawn. Adama detected the sound of a few birds, something that had been absent before.

The party reached the werewolf encampment, and Adama, Sharpe, and Wombert proceeded to speak with Amarok, and were invited to participate in the funeral ceremony for the slain werewolf. While this was happening, Mystogan and Creed shared a cryptic conversation, in which Mystogan wondered how best to reveal the fact that he was one of the Four Horsemen, without actually explicitly stating it. The rest of the party returned to the house, and Ceirnon, the werewolf the party had rescued when they first entered the forest, offered to lead the party the rest of the way out, and they accepted. They stopped quickly to say goodbye to Beathan, who was slightly confused by the fact that they were leaving, but said he hoped to see them again soon.

Upon leaving the forest, the party experienced something strange- their memories seemed to swim hazily, with Wombert totally forgetting the entire trip through the forest. After some trolling, Mystogan deigned to restore Wombert’s memories, and they continued on. They eventually arrived at the city of Waydale, where other travelers were heading in preparation for the festival of Greengrass- something that threw the party off, as Greengrass shouldn’t have been until the end of Tarsakh, which was a few months away. It seemed that on leaving the forest, what had felt like minutes to them turned to weeks for the outside world. There was much they would need to catch up on.

Creed spoke with a guard, telling him that they were the heroes of Caerlin, who were currently undercover. He also happened to inform him of the group’s new name, the Knights Blightwood, pointing out the flag he’d attached to their house as their new symbol. The guard was honored at being confided in by these heroes, and agreed to keep their presence a secret.

As the party settled down for the night, they learned several things- there were rumors of disease and sickness spreading on the other side of the mountains. Trade had slowed to almost nothing, leaving the dwarven market of Silverdeep nearly empty. There was rumor that the gate leading out to Caerlin had been closed. Mystogan checked in with Seven to find out more, and she confirmed much of the rumors. Caerlin was in the grips of a plague, and the home of the Heroes of Caerlin had been put under quarantine. There had been numerous deaths, the first reported case being their elderly stable hand, Norris. The high priest, Darron Thurlo, had also succumbed to the illness. As for the royal family, no one had seen them recently.

Seven also had news on Wombert’s family. She had spent much of her time tracking them, becoming increasingly concerned when weeks went by with no answer from Mystogan. She had heard reports of pirates abducting travelers on the coasts near Mirestone, and believed Wombert’s family had fallen victim. The information she had gathered seemed to indicate these prisoners were being taken to the city of Karn, the territory of the Burning Blade Orcs. She would have pursued the rumors further, but without contact from her friends, and the sickness that began to break out, she was unable to continue.

Creed received a dream from his patron, in which she praised him for his actions in defeating Gandling, and implied that it had been her who sent the dream that tipped Velka off, starting the whole quest for the chalice. She hinted that there was more to come, and that she would be contacting him again soon.

With all this in mind, the party headed through the tunnels beneath the mountains to the city of Silverdeep. On their way they passed several checkpoints, but were still allowed to pass. Leaving the city, however, was another matter. the market by the East Road was nearly empty, and the great Gates were shut. The party was told that they would be allowed to leave, but once they did, they wouldn’t be allowed to reenter the city. Seeing no other option, they agreed, and headed forth, the Gates shutting behind them. As they passed down the East Road, they came across several additional blockades that had been added, manned by mostly elderly dwarves- they had volunteered to stand guard and send reports to the closed city.

Exiting the tunnel, they found the area completely deserted. A wooden barricade and sign detailing the quarantine warned travelers coming from Caerlin that they would not be allowed to pass until the threat of the sickness had been eradicated. The only consolation to what they saw was the empty sky above them- no sign of the giant’s castle could be seen. Unsure of what they would find, the party continued on down the road.

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Chapter 20
A Brush With Death

11-12 Nightal

Entering the room before them, the party found themselves in what looked to be a tiered lecture hall. Down at the bottom, standing before a large cauldron, was a sickly looking, elderly man- who could only be Professor Slate. Rather than allow him to gain the upper hand, the party launched an attack, with Wombert wisely grappling the Professor, stopping him from reaching much of his magical arsenal.

The fight was over fairly quickly, but the party had expended many resources. They debated what to do, and, knowing that their most powerful foe still lurked beneath, settled on a night’s sleep before they headed to face him. Doubling back, they spent the night warily watching the stairs, alert for any ambush that might come while they slept- but none came.

Finally, they felt prepared to face the headmaster himself. Heading into the final level of the crypts, they found themselves in a richly appointed study. There, sitting at ease by the fireplace, sat Darkmaster Gandling. He informed the party that he had been following their process through the school, and approved of their methods. Rather than simply kill them, he wished to offer them a chance to join him in accomplishing his goals.

He was, in fact, a Titan- raised in secret by Tenebrous, and kept to accomplish the gods own plans, rather than aid the mortals of Cerrunos. However, the death of Tenebrous had caused a loss of much of his power, and he had toiled for many years to recover a fraction of it. Now, using souls of the dead as a conduit, he was siphoning the last of the blood of the slain god from the forest- a task which had taken much longer, and required more souls, than he had anticipated. He didn’t want to see his work go to waste, and offered to aid the party in accomplishing their goals, as he would prove a powerful ally with his power restored. Money, fame, power, family, acceptance…he offered rewards to each party member in turn, but they could not be swayed, and battle soon commenced.

Through a combination of luck and skill, the party survived Gandling’s most deadly spells (most of which had been directed at Creed, in an attempt to remove him from the battle), and defeated the fallen Titan. They proceeded to finish destroying the Tomes Alexi had tasked them with, and were rewarded when he opened the Barov family vault for their reward.

The party then headed into Gandling’s ritual chamber, where a great bowl filled with a swirling substance sat, slowly draining. As they entered, Wombert climbed up the steps leading to the bowl, and attempted to drink some of the “liquid” within. As he devoured what turned out to be a human soul, the mirror on the wall suddenly activated, displaying the reptilian eye of the black dragon, Sintharia.

She was annoyed that they kept stumbling on to her plans and disrupting them, and revealed the full extent of what the party had involved themselves in. Proclaiming herself the Harbinger of the Four, she explained that there had been four powerful Titans raised in secret by the Betrayer Gods, hidden and left dormant in the world, as a fail-safe should the Godswar result in their defeat. Sintharia was tasked to find and wake the Four- Death, Plague, War, and Famine, and implied that she had so far succeeded in finding two of the four, one being Gandling- Death. She also revealed that she had initially believed the Amadan Duhr to be another, War, though that was not the case. She warned the party against meddling in affairs beyond their station, implying that she had an unpleasant surprise awaiting them when they returned home.

Processing this, the party rested briefly, and prepared to leave the crypts behind.

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Chapter 19
The Butcher's Sanctum

10-11 Nightal

As combat continued, Sharpe found himself face to face with the ghostly specter of Jandice Barov. He managed to shrug off her attempts to influence his mind, and as the rest of the party arrived in the room, combat began. Though it was a difficult fight, the party managed to defeat Jandice, successfully clearing the entire first level of the crypts.

After resting in the great hall, they woke up ready to face the second level. Heading downwards, they found themselves on the edge of a room containing towering constructs of flesh. Splitting up, the party positioned themselves at the two grates leading into the room, and proceeded to hit the towering forms with their ranged attacks. They did as much damage as they could before having to enter the room, continuing the fight in close quarters. As the last of the giants fell, the door in the middle of the room sprang open, and Dr. Theolen Krastinov, also known as “The Butcher” charged into the fray.

Though the party fought him with all their might, their attacks only seemed to drive the Butcher into an even greater frenzy. He continued to carve mercilessly through the party, ensuring his target was killed before moving to the next. Wombert, Adama, and Sharpe were all slain in the battle, with Creed and Mystogan managing to hang on, and finally take down their enemy. Thanks to Mystogan’s skills, the fallen members of the party were revived, and the group took a few moments to recuperate from the harrowing battle, as well as burn another of the evil tomes.

Continuing on through the second floor, the party came to a room which contained a large skeletal construct, sat on the floor. He wouldn’t allow the party to pass without seeing the medallions the necromancers wore- fortunately he was not very intelligent, and the party had picked up enough amulets during their battles (plus Gobby, their reanimated goblin friend, still had his on), so they were allowed to pass unharmed.

They found themselves in a room which contained two sets of descending stairs, and a few doors. Checking the one, they found it to be the room of Professor Slate, the potion and alchemy master, though he wasn’t present. Heading out, they paused outside the next door, wanting to ensure they were prepared to face whatever might be inside…

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Chapter 18
Into the Crypts

10 Nightal

After some deliberation, the party entered the crypts beneath the ruined Barov Estate. Inside, they were met by the skeletal remains of the former head of the Estate, Alexi Barov himself. He charged the party to destroy not only the practitioners of the dark necromantic arts within, but also four tomes containing forbidden and evil knowledge. In return, he would open the family vault for them, and assist them in passing the Gatekeeper. The party accepted his offer, and headed forwards.

The party easily defeated the two boneguards at the gate, and entered into the Gatekeeper’s chamber, where Ha’Kariss, a giant snake with a humanoid face, awaited them. Creed vaguely recognized her species, having seen them depicted in carvings in Reshe. She informed them that she had been taken from the desert by Gandling at a young age, and was kept as his pet. She would allow the party to pass her, if they agreed to let her roam free once they had defeated Gandling.

Again, the party accepted, and headed on to the library (after looting the cellars and meeting William, the boggle lurking in the bathroom). There they encountered their first instructor, Chillheart, who was channeling into her phylactery with a group of students. Thanks to some tactical positioning, long range attacks, and a well chosen spell from Creed, the party decimated the group of necromancers. They also found the first tome, which Creed kept rather than burning, much to the annoyance of Alexi Barov.

Continuing further, the party investigated the student quarters, where they brutally murdered a sleeping goblin. They entered Chillheart’s room, looking over her research and finding a small luck dragon, which Adama healed. They left the creature there, promising to return for it.

They passed through the Great Hall without incident, and entered the hall of illusions- it was lit by an eerie glow from two huge green candles, being channeled into by pairs of mages. A few ghouls shambled mindlessly through the room. Combat began, and the party battled their way through the mages. As the final mage attempted to flee, the party pursued them, leaving behind Sharpe, who was investigating the candles. As the final mage was slain, the candle light was suddenly snuffed out, and a spectral figure appeared beside Sharpe…

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Chapter 17
A Game of Cards

5-9 Nightal

The party’s attempt to escape without drawing Granny’s notice failed, and a difficult battle ensued. During the fight, Granny’s true form was revealed- that of an ancient hag. The party managed to defeat her, and her house, which went rampaging through the battlefield.

As Creed secretly gained control over the house, the party checked inside, and learned the sad fate of Beathan’s siblings. They had been consumed by Granny in an attempt to restore her waning power, another side effect of the corruption in the forest. Beathan gave the party his sibling’s former toys as thanks, and promised to guide them to their destination.

Setting off, the party continued their travel through the forest, until they reached an area that was noticeably greener- the sound of small birds and animals could be heard. Beathan began to get excited, telling the party that his friend lived here. When questioned, he said that his friend, Arthion, loved to play games, and often moved his home through the forest.

After following the party in the shape of a fox, Arthion was noticed by Mystogan, and introduced himself in a more human form. The party wanted to ask him questions, to which he proposed they play a game of chance- he had a deck of cards. For every card pulled, he would give a truthful answer. Simply pulling a card was a game in itself, as they contained wild and potent magic.

Things seemed to be going generally well for the party, until Adama and Mystogan pulled two cursed cards. Instantly, their souls were torn from their bodies and imprisoned- trapped in two gems that Arthion held. Eager to continue the game, he allowed them to place more wagers, betting themselves against the cards. He agreed to allow them to play for the two cards that might be able to help their friends.

Sharpe gained the first card, The Fates, after a risky 50/50 draw. For the second, Arthion posed a riddle to the group. The rules were as follows: he would give each person who agreed to participate a line of the riddle. Each person was required to submit their own, independent guess. If they all got it right, Creed would get the card. If one of them guessed wrong, Arthion would possess all of their souls. Wombert, his knight buddy Grobert, Sharpe, and Creed all agreed to participate. Arthion gave them this riddle:

Always old, sometimes new.
Never sad, sometimes blue.
Never empty, sometimes full.
Never pushes, always pulls.

Creed quickly solved it, telepathically telling his friends to answer “moon.” They obliged, and Creed was handed the Moon card- quickly freeing Mystogan and Adama with a well worded wish. With that, the party decided they’d had enough playing games, and headed on to their destination.

Upon reaching the city, they bid farewell to Beathan, who stayed on the outskirts with Grobert and Granny’s old house. They spoke briefly with the ghostly residents of Scholomance, and learned a few key things about the dungeon they were about to face.

Under the ruins of the Barov family estate, in the dark catacombs, lay a forbidden school of necromancy. Run by Darkmaster Gandling, the school dabbled in the darkest realms of magic. In addition to the Darkmaster, 5 teachers assisted in the running of the school. Few entered the place, and even less went out. Debating what to do next, the party stopped to prepare themselves for what lay ahead…

Cards Drawn
Creed: Vizier, Moon
Sharpe: Sun, The Fates
Mystogan: Gem, Donjon
Adama: Balance, Flames, Throne, Void
Wombert: Comet, Euryale, Knight, Ruin, Skull

A summary of effects can be found here.

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Chapter 16
Friends and Foes

31 Uktar- 4 Nightal

The party followed Ceirnon to his camp, and were taken to meet with Amarok, the leader of the werewolves that resided there. Amarok listened to their story, and sent them to talk with the village herbalist, Orla, who he believed might be able to help them find a guide through the forest. Orla told them of a small being that lived in the forest, Beathan. She showed Adama and Sharpe which herbs to gather in order to draw Beathan to them, while Mystogan lost a game of chess to Creed and Wombert.

After burning the herbs, the party waited for some time, until they noticed a small, child-like figure watching them- Beathan had arrived. Although he seemed confused by their terms of measurement and references to time, he agreed to help the party, but warned them to watch out for his Granny, who he was hiding from. The party agreed, and Beathan led them off into the forest.

All seemed to be going well, until they woke one morning to see a cozy looking cottage with a pair of what looked like chicken legs standing at the edge of their camp, and Beathan nowhere to be found. A kindly old woman exited the cottage, telling the party they could call her Granny. She explained that she was searching for Beathan, who was a dangerous troublemaker and trickster. It was her job to keep him in line, and ensure he didn’t harm anyone.

The party remained wary of Granny, though Wombert, Mystogan, and Sharpe eventually checked out her cottage. After two days of aimless travel ( in which Mystogan proceeded to lose more games of chess), they were woken in the night by a terrified Beathan, who motioned for them to follow him. The party decided to attempt to escape the camp, without Granny noticing…

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Chapter 15
The Shadowlands

26-30 Uktar

Having proved themselves to the dwarves by slaying the deadly Behir, the party was escorted to the Shaperate, the hall in which dwarven memories are stored. Velka was there, searching for the source of the corruption afflicting the chalice.

After some discussion, Velka agreed to the party’s offer of assistance. She believed the chalice was bound to a dark creature, a remnant of the Slain God’s power. This was far in the Shadowlands, over the Silverdeep mountains, about a month’s journey away. The party would venture into the woods, to clear out the source of the corruption, while Velka returned the chalice to the temple of Omos, located on an island past Modan.

Without further ado, the party headed off through Silverdeep, entering the town of Waydale on the other side. They quickly discovered that Waydale was under the protection of The Silver Hand, thanks to Adama’s poorly timed transformation into a large bear. After spending the night in a cell, Adama rejoined the party, and they continued on to Shadowlands, hitching a ride part of the way.

Upon entering the forest, the party found it difficult to judge distance and time- it seemed to be stuck at dusk, and tracking their progress through the twisted and dying forest was a challenge. They stumbled upon a clearing containing a scene of frozen battle- three members of the Silver Hand, fighting a werewolf.

Curious as to what was causing this, Adama approached the still figures, finding herself frozen as well when she touched them. Two wraith-like creatures appeared, attempting to ambush the party. After a long battle, the creatures fled, dropping their trap- leaving the corpses of the Silver Hand and freeing the injured werewolf.

The werewolf spoke to the party, thanking them for their assistance, and introducing himself as Ceirnon. He explained that there had been more of them frozen, but the creatures had been slowly returning to claim new meals as time wore on. He wasn’t sure how long he had been there. In return for their assistance, he agreed to take them to meet the rest of his tribe, and the party followed him deeper into the forest…

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